This doesn’t necessarily mean they aren’t fun to play, of course, but there’s rarely much of interest to look at. It’s also cool to see tracks based on iconic locations like the Eiffel Tower and the Colosseum, but most of the tracks aren’t so specific.
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All the same, there are a few off-the-wall tracks that I really enjoy playing, such as a Hollywood level where the movie sets briefly come to life, and an in depth tour of a theme park. They’re based on a number of real world locations (some specific, some general), so they tend to be more realistic than you’d see in Fusion or Blood Dragon. The tracks exhibit these dual goals as well. It’s odd, because it seems like the developers are trying to both take Trials back to its roots and change it up significantly at the same time. There also isn’t really anything new to replace these features the closest you’ll find to a new gameplay element is the co-op tandem bike. I realize the latter is not so big a change, but I very much enjoyed the TKO Panda in Fusion. You can no longer perform tricks, nor can you ride an ATV. What disappoints me in the general gameplay, though, is the removal of several fun features from Trials Fusion. I do wish these didn’t have to be unlocked, and it’s a shame this depth of tutorial isn’t given for the very robust track builder, but it’s great to have all the same. You can also ask the “Professor” for help at each obstacle, which can sometimes make a major difference. After a video explanation, players are taken to a training course that provides progressively more difficult obstacles based on the topic chosen. There are several tutorial tracks that unlock throughout the game, hosted by internet personality Professor FatShady, known for his long running “University of Trials” video series. The good news is, there’s a new tutorial mode in Trials Rising that proves to help greatly. As is typical for Trials, you will find something of a difficulty spike once you unlock the Medium stages, especially given the new mission system there, you’ll need technical skill more than speed. It’s all about using leaning and throttle control to get through difficult tracks, and some of them are insane. I know that Ubisoft is aware of these issues, and they have responded particularly about the annoying victory animations, so I hope at least that part is fixed soon.ĭespite all of that, the core gameplay is the same as it’s ever been. Worse than that are some of the victory animations that play imagine the scenario from before, except that in addition to coming in 4th place, you have to watch the winner slap their butt while an obnoxious sound plays. It’s not a great feeling to finally beat a tough level, only to be told that you came in 4th place. You can make them invisible during gameplay with the settings, but the game will still show your ranking among them at the end of every track. Sometimes the challenge will be to beat a ghost, but even when it isn’t, they’ll still be there. What makes this even worse is that you’re almost always racing against one or more ghosts.
![trials fusion vs rising trials fusion vs rising](https://i.ytimg.com/vi/tFmORFHdbLM/maxresdefault.jpg)
The Challenges in Fusion were, I think, a better implementation of this idea. While I like the idea of having specific challenges in addition to completing the track, I don’t like that they’re mandatory Trials benefits from a simpler progression system, allowing players to focus on the track and not worry about keeping track of other things unless they want to. There may be multiple missions for each track, and multiple tasks for each mission.
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Instead,you unlock new tracks and bikes by completing a series of “missions” and leveling up. Your task is no longer just to complete each track with the best time you can achieve, nor can you unlock new tracks this way.
![trials fusion vs rising trials fusion vs rising](https://i.ytimg.com/vi/7Yoj3owZhIw/maxresdefault.jpg)
But with all of the new changes this time around, will Trials Rising raise the bar, or will it crash and burn like its riders?įirst, I want to talk about the somewhat controversial changes to the layout of tracks and challenges compared to its predecessors. But I was excited that it would be on the Switch for the first time, and I always love returning to the smooth riding and physics-based precision that I first experienced in Trials HD. Having greatly enjoyed those two titles, I was wary of the newest edition, Trials Rising, returning to a more realistic environment.
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Starting with Flash games, the series grew from simple 2D PC downloads to more fully featured console games, eventually spending some time in the realm of science fiction with Trials Fusion and Trials of the Blood Dragon.
![trials fusion vs rising trials fusion vs rising](https://m.media-amazon.com/images/I/81RCWX+uDYL._SL1500_.jpg)
The Trials series has gone through a lot more changes than one might think.